
- BGG rating
- 7.7
Fleet Commander: Nimitz – Islands
- 1 player
- 180 min
- Complexity 3.0/5
- 2020

2014
Rules assistance for Fleet Commander: Nimitz – The WWII Pacific Ocean Solitaire Strategy Game
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

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Answers come from the official rulebook, with the page to check.
Fleet Commander: Nimitz – The WWII Pacific Ocean Solitaire Strategy Game is a board game released in 2014 for 1 player and 180 minutes per game. It was designed by Dan Verssen and its main mechanics are Area Movement, Dice Rolling, and Solo / Solitaire Game.
Newest entry in DVG's Field Commander series. This is a solitaire game that covers the entire Pacific War from the US point of view. Players can start the game on December 8th, 1941 with historically accurate forces displayed across the map. The game contains a simple area land combat system to handle the island combat. Contains 4 campaigns and rules to link the campaigns to play the entire war.
Fleet Commander: Nimitz – The WWII Pacific Ocean Solitaire Strategy Game supports 1 player according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Fleet Commander: Nimitz – The WWII Pacific Ocean Solitaire Strategy Game is 180 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
Fleet Commander: Nimitz – The WWII Pacific Ocean Solitaire Strategy Game has a complexity rating of 2.8 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Fleet Commander: Nimitz – The WWII Pacific Ocean Solitaire Strategy Game belongs to these categories: Wargame, Nautical, and World War II. Its main mechanics are Area Movement, Dice Rolling, and Solo / Solitaire Game. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Fleet Commander: Nimitz – The WWII Pacific Ocean Solitaire Strategy Game are: Dan Verssen. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Fleet Commander: Nimitz – The WWII Pacific Ocean Solitaire Strategy Game as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.