
- BGG rank
- BGG #3,575
- BGG rating
- 7.0
Field Commander: Rommel
- 1 player
- 120 min
- Complexity 2.4/5
- 2008

Expansion for Fleet Commander: Nimitz – The WWII Pacific Ocean Solitaire Strategy Game
2020
Rules assistance for Fleet Commander: Nimitz – Yamamoto
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Fleet Commander: Nimitz – Yamamoto is an expansion for Fleet Commander: Nimitz – The WWII Pacific Ocean Solitaire Strategy Game released in 2020 for 1 player and 180 minutes per game. It was designed by Dan Verssen and its main mechanics are Area Movement, Dice Rolling, and Simulation.
The expansion features the "Yamamoto" AI cards, giving Japan an enhanced AI to give its forces a whole new level of decision-making. —description from the publisher
Fleet Commander: Nimitz – Yamamoto supports 1 player according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Fleet Commander: Nimitz – Yamamoto is 180 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
Fleet Commander: Nimitz – Yamamoto has a complexity rating of 2.5 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Fleet Commander: Nimitz – Yamamoto belongs to these categories: Wargame, Nautical, and World War II. Its main mechanics are Area Movement, Dice Rolling, and Simulation. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Fleet Commander: Nimitz – Yamamoto are: Dan Verssen. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Fleet Commander: Nimitz – Yamamoto as an expansion for Fleet Commander: Nimitz – The WWII Pacific Ocean Solitaire Strategy Game. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Fleet Commander: Nimitz – The WWII Pacific Ocean Solitaire Strategy Game to use it. Check that your edition of Fleet Commander: Nimitz – The WWII Pacific Ocean Solitaire Strategy Game is compatible, as some expansions were revised between editions.