
- BGG rating
- 8.8
Mage Knight: Ultimate Edition
- 1–5 players
- 150 min
- Complexity 4.7/5
- 2018

Rules assistance for Forgotten Depths: The Ever Chamber
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Forgotten Depths: The Ever Chamber is an expansion for Forgotten Depths released in 2024 for 1–3 players, 60–180 minutes per game, and ages 12 and up. It was designed by Peter Albertson and its main mechanics are Hand Management, Tile Placement, and Modular Board.
Others scavenging at the Construction have stumbled upon a strange place. They say the entrance was conjured purely by accident, and the colors that poured forth from it indescribably brilliant. The mid-air rent rippled open and folded back on itself in a constant fluid motion. The corridors beyond were merely glimpsed, appearing as pathways of raw energy. Soon after, fast-moving creatures within began bounding toward the portal,and the scavengers fled for their lives. The elders speculate that if that great energy can be collected and cast unto itself, it may be possible to harness its power, or set it on a path of self-destruction. They hold the knowledge for opening the portal, and they’ve passed that knowledge on to you. “Go! And see what can be learned of this opportunity!” The Ever Chamber is a special mini-ecology, introducing several new mechanics and challenges to the game. Strange monster in-habitants pursue Heroes across the map. Powerful items may be forged from collected essences. Even the very core of the chamber itself may be destroyed, offering a new path to victory, if you can escape in time. Dare you to brave these shifting corridors of energy? —description from the publisher
Forgotten Depths: The Ever Chamber supports 1–3 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Forgotten Depths: The Ever Chamber is 60–180 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Forgotten Depths: The Ever Chamber for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Forgotten Depths: The Ever Chamber belongs to these categories: Fantasy, Exploration, and Adventure. Its main mechanics are Hand Management, Tile Placement, and Modular Board. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Forgotten Depths: The Ever Chamber are: Peter Albertson. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Forgotten Depths: The Ever Chamber as an expansion for Forgotten Depths. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Forgotten Depths to use it. Check that your edition of Forgotten Depths is compatible, as some expansions were revised between editions.