
- BGG rank
- BGG #14,057
- BGG rating
- 6.5
GYÜMI
- 1–6 players
- 25 min
- Complexity 1.5/5
- 2014

2015
Rules assistance for Fruit Passion
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

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Answers come from the official rulebook, with the page to check.
Fruit Passion is a board game released in 2015 for 1–5 players, 25 minutes per game, and ages 8 and up. It was designed by Péter Szöllősi and its main mechanics are Set Collection and Memory.
Fruit Passion is a fun and quick memory card game for kids and adults alike. The goal of the game is to be the player who collects the most points by using their excellent memory skills! Players try to collect sequential numbers of each different type of fruit, but they can collect only one sequence of each type, so they can compile at most seven different sequences. You can collect these sequences in any order you like, but you cannot look at any of your cards once you have collected them. Your aim is to collect all five cards in sequence of coconuts, papayas, figs, avocados, pomegranates and pineapples (or all seven cards in the case of passion fruit), but don't duplicate the numbers you collect or you won't score anything! Fruit Passion is #15 in the E-G-G series of small box games. Try to remember all the fruit you've grabbed in GYÜMI Géniusz (FRUTTA! Genius or GYUMI Genius) to maximize your score!To set up the game, shuffle the fruit cards, then create three face-down decks of approximately equal size, then turn one card face up to start a discard pile. The deck contains fruit cards of seven types, with six types of fruit (coconut, papaya, fig, avocado, pineapple, and pomegranate) being numbered from 1-5 while passion fruit is numbered 1-7. The ratio of identical cards differs by fruit type. On a turn, you take one of two actions: Draw the top card from one of the decks, or draw the top card from the discard pile. If you draw from a deck and don't want the card, place it on the discard pile. Otherwise, start a pile with that type of fruit or place that card on top of any other cards of that type that you already have. (Thus, you can have at most seven piles.) Splay the cards in each pile upward so that you (and everyone else) can see how many cards of each type you've collected, but with the number of only the topmost card of each pile being visible. If the discard pile is emptied because people keep taking the cards, flip over one card to start a new discard pile. When all three decks have run out, the game ends once the player holding the final card discards it or adds it to their collection. Players then score points for each type of fruit they've collected, but fruits score only from 1 up in consecutive order. If you have 1-2-3-4-5 of pineapple, for example, you score 11 points, whereas if you have 1-2-4-5 of fig, you score only 3 points since only the 1-2 count. If you fail to get a 1 in a fruit or you duplicate a number in a fruit sequence, then you score 0 points for that fruit! Some cards have special colored numbers on them, and with these you can create a cross-fruit sequence as the coconut has the 1, the papaya the 2, and so on. As long as these "genius" numbers are in valid fruit sequences, then you'll score points for this genius sequence, too. Whoever scores the most points wins. Note: GYÜMI Géniusz supports 5 players while Fruit Passion supports 4, however both have the same number of cards.
Fruit Passion supports 1–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Fruit Passion is 25 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Fruit Passion for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Fruit Passion has a complexity rating of 2.2 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Fruit Passion belongs to these categories: Card Game, Party Game, and Memory. Its main mechanics are Set Collection and Memory. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Fruit Passion are: Péter Szöllősi. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Fruit Passion as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.