
- BGG rank
- BGG #17,230
- BGG rating
- 7.8
Full Moon Jacket
2020
Rules assistance for Full Moon Jacket
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
- 1–6 players
- 45–120 min
- 14+
- Complexity 2.3/5
For 1 player

Rules assistant for Full Moon Jacket
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Answers come from the official rulebook, with the page to check.
Full Moon Jacket is a board game released in 2020 for 1–6 players, 45–120 minutes per game, and ages 14 and up. It was designed by Paul D. Allen and its main mechanics are Hand Management, Trading, and Dice Rolling.
About the game
Charlie don't surf! Full Moon Jacket is a solo and co-operative squad based game in which players take roles of various unique US Marines and Vietnamese Fighters in the Vietnam War. Each character brings their own skills and signature equipment in order to survive against endless waves of Werewolves as Dusk turns to Night. The hordes of Werewolves are controlled by simple AI rules and to survive against them you must work together using ammo efficiently, searching supply drops for larger more brutal weapons and equipment and scavenging materials to craft your own unique items. No one game is ever the same. With unique modular boards randomly positioned, supply drops and werewolves randomly spawned and the mission objectives randomly moved, adjust your tactics in a bid to escape the ever changing situation. One of the main objectives for Full Moon Jacket was to create a strategic game with simple to learn rules and mechanics. Over 30 blind playtests with board game and non-board game fans the mechanics have been understood within 10 minutes of playing and with many new players falling in love with the game. The game has several play modes for Solo play, Quick play, Standard mode with crafting, Nightmare mode (for those ready to be tested!) and Survival mode (last man standing). —description from the publisher
Categories
Mechanics
Designers
Publishers
- Strangely Games
Questions and answers
Full Moon Jacket supports 1–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Full Moon Jacket is 45–120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Full Moon Jacket for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Full Moon Jacket has a complexity rating of 2.3 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Full Moon Jacket belongs to these categories: Fantasy, Horror, and Miniatures. Its main mechanics are Hand Management, Trading, and Dice Rolling. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Full Moon Jacket are: Paul D. Allen. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Full Moon Jacket as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.