Galactic Conquest: A Star Fleet Universe Campaign Engine
BGG rating
6.8

Galactic Conquest: A Star Fleet Universe Campaign Engine

2009

Rules assistance for Galactic Conquest: A Star Fleet Universe Campaign Engine

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–12 players
  • 120 min
  • 12+
  • Complexity 3.0/5

Rules assistant for Galactic Conquest: A Star Fleet Universe Campaign Engine

What would you like to know?

Answers come from the official rulebook, with the page to check.

Galactic Conquest: A Star Fleet Universe Campaign Engine is a board game expansion released in 2009 for 2–12 players, 120 minutes per game, and ages 12 and up. It was designed by Stephen V. Cole and John Berg and its main mechanics are Dice Rolling and Hexagon Grid.

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About the game

The newly-updated Fourth Edition of the most famous campaign rules in the Star Fleet Universe. Use this in the official campaigns or to build your own. Includes everything! Conquest, exploration, alliances, diplomacy, construction, technology development, ships, bases, and a thousand more things. It is designed to use with SFB (it might work with FC if you go to some effort) and assumes you either create your own map or use the map provided by the campaign masters.

Questions and answers

Galactic Conquest: A Star Fleet Universe Campaign Engine supports 2–12 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.