
- BGG rank
- BGG #3,740
- BGG rating
- 6.9
Amul
- 3–8 players
- 30–45 min
- Complexity 2.2/5
- 2019

2015
Rules assistance for Game of Crowns
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Game of Crowns is a board game released in 2015 for 4–9 players, 45 minutes per game, and ages 14 and up. It was designed by Remo Conzadori and its main mechanics are Hand Management, Set Collection, and Trading.
Description from the publisher: Many will sit on a throne, but only one can wear the crown! Long ago, the great Ruelen Empire was united under a single banner. In the aftermath of Ruele's Doom, the Empire was shattered, torn apart into nine houses each led by one of the Emperor's former council. The realm was thrown into bitter conflict as each of the nine houses vied for power over the others – each seeking to reunite the broken Empire under their rule. This conflict became known as the Game of Crowns. In Game of Crowns, each player takes control of one of the nine noble houses. During the game, players can exchange cards and favors through diplomatic relations, or directly attack opponents through warfare in order to take what they want. It will take clever planning, skillful negotiation, and daring confrontations to gain dominance over your rivals and seize the crown!
Game of Crowns supports 4–9 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Game of Crowns is 45 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Game of Crowns for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Game of Crowns has a complexity rating of 2.0 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Game of Crowns belongs to these categories: Card Game, Medieval, and Negotiation. Its main mechanics are Hand Management, Set Collection, and Trading. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Game of Crowns are: Remo Conzadori. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Game of Crowns as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.