
- BGG rank
- BGG #4,252
- BGG rating
- 7.6
Cursed!?
- 1 player
- 3–10 min
- Complexity 1.1/5
- 2023

2024
Rules assistance for Gamma Guild
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

What would you like to know?
Answers come from the official rulebook, with the page to check.
Gamma Guild is a board game released in 2024 for 1 player and 8–15 minutes per game. It was designed by Jacob Haydel and its main mechanics are Hand Management and Solo / Solitaire Game.
Gamma Guild is a quick, solo, fantasy themed game that takes roughly 8-15 minutes to setup and play. Each game you are challenged with completing 12 randomized quest out of a pool of 24 possible making the replay value very high. Each quest has a trait that affects the gameplay so you must consider which quest you want to tackle first. Send your guild members on quest as efficiently as possible and be sure to use and gain powerful guild perks to turn a tricky quest into an easy win for your party. —description from the publisher
Gamma Guild supports 1 player according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Gamma Guild is 8–15 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
Gamma Guild has a complexity rating of 1.6 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Gamma Guild belongs to these categories: Fantasy. Its main mechanics are Hand Management and Solo / Solitaire Game. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Gamma Guild are: Jacob Haydel. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Gamma Guild as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.