
- BGG rank
- BGG #13,502
- BGG rating
- 6.5
Star Frontiers: Knight Hawks
- 2 players
- 60 min
- Complexity 2.7/5
- 1983

Rules assistance for Gammarauders: Revenge of the Factoids
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Gammarauders: Revenge of the Factoids is an expansion for Gammarauders released in 1989 for 2–6 players, 60 minutes per game, and ages 10 and up. It was designed by Douglas Niles and its main mechanics are Variable Player Powers and Modular Board.
An expansion set for Gammarauders, adding more Bioborg counters, new bioborgs, new board tiles, and the Gammasarus. Contents 1 Expansion Folder/Gammasaurus Bioborg Layout Sheet 6 Bioborg layout sheets (double-sided) 6 Un-numbered Hex Boards (although the rules say they are numbered) 1 16-page Expansion Set Rulebook 18 Large Bioborg standees (without stands) 4 Large Blank Bioborg standees (without stands) 1 Giant Gammasaurus Bioborg Standee (without stands) 2 Blank popcorn tokens 1 Crater token Each Alliance (x6) has: 2 Thundertube/Mine double-sided token 2 Transport/Mine double-sided token 2 Veteran/Mine double-sided token 1 Thundertube/Transport double-sided token 1 Transport/Veteran double-sided token 1 Veteran/Thundertube double-sided token
Gammarauders: Revenge of the Factoids supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Gammarauders: Revenge of the Factoids is 60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Gammarauders: Revenge of the Factoids for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Gammarauders: Revenge of the Factoids has a complexity rating of 2.2 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Gammarauders: Revenge of the Factoids belongs to these categories: Science Fiction and Expansion for Base-game. Its main mechanics are Variable Player Powers and Modular Board. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Gammarauders: Revenge of the Factoids are: Douglas Niles. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Gammarauders: Revenge of the Factoids as an expansion for Gammarauders. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Gammarauders to use it. Check that your edition of Gammarauders is compatible, as some expansions were revised between editions.