
- BGG rank
- BGG #4,629
- BGG rating
- 7.7
In Magnificent Style: Pickett's Charge at Gettysburg
- 1 player
- 60 min
- Complexity 1.9/5
- 2012

2011
Rules assistance for Gettysburg: The Wheatfield
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Gettysburg: The Wheatfield is a board game released in 2011 for 1–2 players, 120–180 minutes per game, and ages 14 and up. It was designed by Hermann Luttmann and its main mechanics are Dice Rolling and Simulation.
Microbadges: Tattered Flags is a series of Kriegspiel-style historical miniatures/board game depicting battles of the American Civil War (1861-1865). In this first game in the series, each player controls a Union or Confederate force at the Battle of Gettysburg, struggling for The Wheatfield on July 2nd, 1863. Gettysburg: The Wheatfield was carefully crafted to introduce players to system basics of organization, events, maneuver, fire and morale, with future games in this series promising to expand the detail and accuracy of the Tattered Flags system. Since many players do not have the time, funds or eyesight to paint armies of miniature figures, Tattered Flags comes with colorful cardboard counters, called “Stands” (in the vernacular of miniatures gaming). These games also use a printed battlefield game map in lieu of miniature trees, hills, buildings, etc. Feel free to substitute miniature figures if desired! There are three scenarios included in Gettysburg: The Wheatfield, each with its own Order of Battle (OOB), Special Rules, Turn Length and Victory Condition. The first scenario is introductory in complexity and is used when someone is first learning and playing the game. The second scenario is the historical scenario depicting the actual fighting that occurred during the afternoon of July 2nd. The final scenario is a dramatic, “what-if” meeting engagement battle. Game Data: Complexity: 5 on a 9 scale Solitaire Suitability: 7 on a 9 scale Scale: 1 inch = 50 yards; each Stand is approximately 150 men or 3-4 cannon; each turn represents a variable amount of time, perhaps 15 to 20 minutes or so Game Components: • One 12 page color rules booklet with lots of illustrated examples • One 4 page scenarios booklet • 60 color, die-cut 1" x 1/2" Stands • 60 color, die-cut 1/2" square markers • 8 color, die-cut 5/8" x 1.25" Leader pieces • 1 beautiful, full color game map (11” x 17”) • 20 Event cards • 2 Player Aid sheets • 1 Game Turn track • 1 Movement measuring tool • 1 Combat measuring tool
Gettysburg: The Wheatfield supports 1–2 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Gettysburg: The Wheatfield is 120–180 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Gettysburg: The Wheatfield for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Gettysburg: The Wheatfield has a complexity rating of 2.7 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Gettysburg: The Wheatfield belongs to these categories: Wargame, Miniatures, and American Civil War. Its main mechanics are Dice Rolling and Simulation. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Gettysburg: The Wheatfield are: Hermann Luttmann. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Gettysburg: The Wheatfield as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.