
- BGG rank
- BGG #6,983
- BGG rating
- 7.5
Rebel Fury
- 1–2 players
- 60–120 min
- Complexity 2.4/5
- 2024

2018
Rules assistance for Gettysburg
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

What would you like to know?
Answers come from the official rulebook, with the page to check.
Gettysburg is a board game released in 2018 for 1–2 players and 60–90 minutes per game. It was designed by Mark Herman and its main mechanics are Dice Rolling, Hexagon Grid, and Simulation.
Gettysburg is a simple wargame focused on the epic Battle of Gettysburg (July 1-3, 1863). One player take the role of the Army of Potomac (General Meade) and the other controls the Army of Northern Virginia (General Lee). The game is played in half-day turns (6 turns total) in which time Lee’s Confederates attempt to open the road to Baltimore/Washington, or destroy Meade’s army. The first volume in the C3i Series (description from the publisher) This is a standalone game included with RBM Studio's C3i magazine, number 32 and is also in a Designer's Deluxe Boxed Edition. Game Scale: Game Turn: 1/2 day Hex: Approx 667 yards / 610 meters Units: Mainly Corps Game Inventory: One 11 x 17" color map 28 5/8" counters One 12-page rulebook One Player Aid Card Solitaire Playability: High Complexity Level: Medium Players: 2 or more Playing Time: 1-2 hours Players will need to provide two 6-sided dice for game play.
Gettysburg supports 1–2 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Gettysburg is 60–90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
Gettysburg has a complexity rating of 2.1 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Gettysburg belongs to these categories: Wargame, Post-Napoleonic, and American Civil War. Its main mechanics are Dice Rolling, Hexagon Grid, and Simulation. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Gettysburg are: Mark Herman. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Gettysburg as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.