Ghost Pirates: Kickstarter Exclusive Cards

Expansion for Ghost Pirates

Ghost Pirates: Kickstarter Exclusive Cards

2012

Rules assistance for Ghost Pirates: Kickstarter Exclusive Cards

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • 30 min
  • 13+

Rules assistant for Ghost Pirates: Kickstarter Exclusive Cards

What would you like to know?

Answers come from the official rulebook, with the page to check.

Ghost Pirates: Kickstarter Exclusive Cards is an expansion for Ghost Pirates released in 2012 for 2 players, 30 minutes per game, and ages 13 and up. It was designed by Tim Rodriguez and its main mechanics are Area Movement and Dice Rolling.

Similar games

About the game

This is a set of additional promotional cards for Ghost Pirates that was made available exclusively to those who supported the Kickstarter project at a certain level. The Sea Wolf (captain) - When your captain would be forced to walk the plank, return him to the poop deck under control of your opponent (treat as an additional mate who returns to opponent’s Poop Deck, not your own). Your Mate now runs the ship, and must behave as the captain if he is on your ship (or once he returns to your ship). Rats (treasure) - Play on a cargo hold. This cargo hold enters play with 0 crew and may not be replaced. Any fights taking place here score one additional automatic hit per side. East India Trading Co. Representative (captain) - On your turn, when EITC rep is in a fight, kill one opposing crew before normal fight dice are rolled.

Questions and answers

Ghost Pirates: Kickstarter Exclusive Cards supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.