
- BGG rank
- BGG #5,370
- BGG rating
- 6.4
Ghostbusters: The Board Game
- 1–4 players
- 30–120 min
- Complexity 2.3/5
- 2015

Expansion for Ghostbusters: The Board Game II
2017
Rules assistance for Ghostbusters: The Board Game II – Slimer Sea Fright
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Ghostbusters: The Board Game II – Slimer Sea Fright is an expansion for Ghostbusters: The Board Game II released in 2017 for 1–4 players, 30–120 minutes per game, and ages 15 and up. It was designed by Mataio Wilson and its main mechanics are Hand Management, Dice Rolling, and Grid Movement.
From the publisher: For the first time ever, play as Slimer as he fights against Jack Higgins and his skeleton crew in this campaign containing 4 scenarios, 4 new map tiles, 9 new minis, and more tokens! Slimer is the first playable Ghost character in Ghostbusters: The Board Game II and has new interesting skill sets that come from his vaporous state of being. Slimer gets abilities that allow him to move in ways no other Ghostbuster can. He’s handy with a Slime Blower or Proton Pack, and other Ghosts might not see him as an immediate threat. Trick shots and sneak attacks are a pirate’s specialty, and with the Gold Doubloon token, you can make shots with your weapon that weren’t possible before.
Ghostbusters: The Board Game II – Slimer Sea Fright supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Ghostbusters: The Board Game II – Slimer Sea Fright is 30–120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Ghostbusters: The Board Game II – Slimer Sea Fright for ages 15 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Ghostbusters: The Board Game II – Slimer Sea Fright belongs to these categories: Movies / TV / Radio theme and Expansion for Base-game. Its main mechanics are Hand Management, Dice Rolling, and Grid Movement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Ghostbusters: The Board Game II – Slimer Sea Fright are: Mataio Wilson. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Ghostbusters: The Board Game II – Slimer Sea Fright as an expansion for Ghostbusters: The Board Game II. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Ghostbusters: The Board Game II to use it. Check that your edition of Ghostbusters: The Board Game II is compatible, as some expansions were revised between editions.