
- BGG rank
- BGG #262
- BGG rating
- 7.7
YINSH
- 2 players
- 30–60 min
- Complexity 2.6/5
- 2003

Rules assistance for GIPF Project Set 1
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
GIPF Project Set 1 is an expansion for GIPF released in 1999 for 2 players, 120 minutes per game, and ages 9 and up. It was designed by Kris Burm and its main mechanics are Grid Movement and Pattern Building.
This is an expansion for GIPF. Contents: 6 TAMSK-potentials for each player See the project GIPF wiki page for more details on the potentials' powers. The TAMSK-potential is the first additional piece of project GIPF. It is named after the game TAMSK and offers new ways to play GIPF. The TAMSK-potential can grant its owner an extra move during a turn. A clarifying note from designer Kris Burm about the GIPF Project expansion Set #1 and the TAMSK potentials included with the TAMSK game: As you maybe know, enclosed in the TAMSK box are 3 white and 3 black TAMSK-potentials. These are samples. You need a minimum of 3 potentials of each color to get a feeling of how they change a game of GIPF. The GIPF Project Expansion Set #1 contains 12 TAMSK-potentials; 6 potentials per color is the standard number to play with. The kit is meant to give players who like playing with the potentials the possibility to get more potentials without needing to buy a second game of TAMSK. That aside, it is also meant to serve those who want to find out what potentials are all about without needing to purchase TAMSK. This is part of project GIPF. Expands: GIPF
GIPF Project Set 1 supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for GIPF Project Set 1 is 120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists GIPF Project Set 1 for ages 9 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
GIPF Project Set 1 has a complexity rating of 3.2 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
GIPF Project Set 1 belongs to these categories: Abstract Strategy and Expansion for Base-game. Its main mechanics are Grid Movement and Pattern Building. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of GIPF Project Set 1 are: Kris Burm. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists GIPF Project Set 1 as an expansion for GIPF. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need GIPF to use it. Check that your edition of GIPF is compatible, as some expansions were revised between editions.