Give Us Victories
BGG rank
BGG #13,157
BGG rating
8.1

Give Us Victories

2022

Rules assistance for Give Us Victories

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1–2 players
  • 120–480 min
  • 10+
  • Complexity 2.6/5

For 1 player

Rules assistant for Give Us Victories

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Answers come from the official rulebook, with the page to check.

Give Us Victories is a board game released in 2022 for 1–2 players, 120–480 minutes per game, and ages 10 and up. It was designed by Sergio Schiavi and its main mechanics are Dice Rolling, Variable Set-up, and Hexagon Grid.

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About the game

Give Us Victories is a wargame about the Chancellorsville campaign, fought during the American Civil War, when 130,000 soldiers of the Union Northern Army clashed with the much smaller Northern Virginia Army, led by General Robert E. Lee. General Joseph Hooker, newly appointed by President Lincoln, was in command of the Army of the Potomac. Lincoln’s engagement letter ended with the words "Give Us Victories”. The game begins on April 30, 1863, with the Army of the Potomac now beyond the Rappahannock and Rapidan, marching toward Chancellorsville. The game is of intermediate complexity and has simple and intuitive rules. The command system is the heart of the game: you simply check how many points you have in a turn, choose the formations to activate (divisions for the Confederates and corps for the Union), and put them in a cup. Your opponent does the same; then mix and pull…! Formations may move, attack, entrench, bombard and so on. Special rules cover the use of skirmishers, trench building, and bridge building. Players perform actions alternately with a random activation system always engaging and different, creating chaos and uncertainty, in a realistic and tense simulation. Four games included Main game - 2 standard maps, 2 counter sets (figure and Nato style, so players can choose), medium difficulty, 6-8 hours for the campaign, 4 scenarios, 2 variations. Strategic game - 1 A3 map, 1 counters set, 1 hour of gameplay, low difficulty. Solo game - AI simulates Army of the Potomac, 1 counters set; uses the same maps of the main game. Skirmish game - set of paper toy soldiers, landscape elements and counters; low difficulty, playing time 30 minutes.

Questions and answers

Give Us Victories supports 1–2 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.