
- BGG rank
- BGG #9,638
- BGG rating
- 8.3
From Salerno to Rome: World War II – The Italian Campaign, 1943-1944
- 2 players
- 120–720 min
- Complexity 4.2/5
- 2020

2022
Rules assistance for Give Us Victories
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

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Answers come from the official rulebook, with the page to check.
Give Us Victories is a board game released in 2022 for 1–2 players, 120–480 minutes per game, and ages 10 and up. It was designed by Sergio Schiavi and its main mechanics are Dice Rolling, Variable Set-up, and Hexagon Grid.
Give Us Victories is a wargame about the Chancellorsville campaign, fought during the American Civil War, when 130,000 soldiers of the Union Northern Army clashed with the much smaller Northern Virginia Army, led by General Robert E. Lee. General Joseph Hooker, newly appointed by President Lincoln, was in command of the Army of the Potomac. Lincoln’s engagement letter ended with the words "Give Us Victories”. The game begins on April 30, 1863, with the Army of the Potomac now beyond the Rappahannock and Rapidan, marching toward Chancellorsville. The game is of intermediate complexity and has simple and intuitive rules. The command system is the heart of the game: you simply check how many points you have in a turn, choose the formations to activate (divisions for the Confederates and corps for the Union), and put them in a cup. Your opponent does the same; then mix and pull…! Formations may move, attack, entrench, bombard and so on. Special rules cover the use of skirmishers, trench building, and bridge building. Players perform actions alternately with a random activation system always engaging and different, creating chaos and uncertainty, in a realistic and tense simulation. Four games included Main game - 2 standard maps, 2 counter sets (figure and Nato style, so players can choose), medium difficulty, 6-8 hours for the campaign, 4 scenarios, 2 variations. Strategic game - 1 A3 map, 1 counters set, 1 hour of gameplay, low difficulty. Solo game - AI simulates Army of the Potomac, 1 counters set; uses the same maps of the main game. Skirmish game - set of paper toy soldiers, landscape elements and counters; low difficulty, playing time 30 minutes.
Give Us Victories supports 1–2 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Give Us Victories is 120–480 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Give Us Victories for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Give Us Victories has a complexity rating of 2.6 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Give Us Victories belongs to these categories: Wargame, Civil War, and American Civil War. Its main mechanics are Dice Rolling, Variable Set-up, and Hexagon Grid. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Give Us Victories are: Sergio Schiavi. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Give Us Victories as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.