Go For The Krill: Darker Waters
BGG rating
7.5

Expansion for Go For The Krill

Go For The Krill: Darker Waters

2025

Rules assistance for Go For The Krill: Darker Waters

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–7 players
  • 20–25 min
  • 8+

Rules assistant for Go For The Krill: Darker Waters

What would you like to know?

Answers come from the official rulebook, with the page to check.

Go For The Krill: Darker Waters is an expansion for Go For The Krill released in 2025 for 2–7 players, 20–25 minutes per game, and ages 8 and up. It was designed by Rusty Lumpkin and Sam Pak.

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About the game

In the darkest reaches of the sea lie the ocean’s fiercest and most deadly creatures. As the commotion overhead signals it’s time to feed, they come up from their slumber to join the fray. Likewise, beasts of the air dive deeper than ever so they, too, can fill their bellies with krill. Go For The Krill: Darker Waters expands the base game's options by adding more interactive creatures to players’ hands, Mission Cards that raise the stakes by adding new avenues to gain points, and even a way to break ties when cards cancel. Additionally, components to support a seventh player are provided, making games of Go For The Krill even more exciting. —description from the publisher

Publishers

  • Three Nail Games, LLC

Questions and answers

Go For The Krill: Darker Waters supports 2–7 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.