Goldrush-City
BGG rank
BGG #29,082
BGG rating
4.7

Goldrush-City

2001

Rules assistance for Goldrush-City

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 3–5 players
  • 30 min
  • 10+
  • Complexity 1.8/5

For 3 players

Rules assistant for Goldrush-City

What would you like to know?

Answers come from the official rulebook, with the page to check.

Goldrush-City is a board game released in 2001 for 3–5 players, 30 minutes per game, and ages 10 and up. It was designed by Mark Sienholz and its main mechanics are Set Collection, Auction / Bidding, and Betting and Bluffing.

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About the game

Premiering at Essen 2001, a game of gold digging and city building. Players take turns revealing event, resource and bandit cards from the deck. After the events are resolved, the players bid for the resources. Then the active player uses his action points and resources to acquire building permits, acquire tools or erect buildings which differ in their resource costs and advantages conferred. Bandits may also be used to further the player's goal, but may backfire if the dice are not friendly. Then players engage in a subgame somewhat akin to Blackjack -- but with a greater range of results -- to distribute gold useful for the next auction. What's tricky is to take in more gold diggers than anyone else, but not to take so many that the ensuing brawl wipes out all of the profits. The eventual winner is the player who has managed to construct the best set of buildings with bonuses for achieving multiple buildings of the same type. This player is elected Mayor of Goldrush City. Created by the designer of Strand-Cup.

Questions and answers

Goldrush-City supports 3–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.