
- BGG rating
- 6.0
Das Labyrinth des Pharao: Die Mumien-Erweiterung
- 1–5 players
- 30–45 min
- 2013

2013
Rules assistance for Das Labyrinth des Pharao
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

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Answers come from the official rulebook, with the page to check.
Das Labyrinth des Pharao is a board game released in 2013 for 1–5 players, 40 minutes per game, and ages 8 and up. It was designed by Mark Sienholz and its main mechanics are Tile Placement and Pattern Building.
In Das Labyrinth des Pharao, players are graverobbers who want to go as deep inside a pyramid as they can, preferably discovering chambers that contain treasures along the way. Each player starts the game with 28 identical tiles and a 5x5 grid representing a pyramid. Players each add the same tile to the grid each turn, slowly creating (if all goes well) a winding labyrinth inside the pyramid. When a player places a tile that shows one or more scarabs on it, he can choose to place a treasure marker on one or more scarabs. By the time that the third tile is placed, each player must decide which entrance to the pyramid his figure will take. The game ends once the 5x5 grid is filled. Each player counts the length of the corridor that extends from his starting point, scoring one point for each space in this path. In addition, the player scores two points for each treasure that's surrounded by four walls as long as at least one of those walls abuts the corridor walked by the graverobber. Whoever has the highest score wins! Das Labyrinth des Pharao includes rules for solo play as well as an advanced variant in which treasures are worth 1-3 points depending on their color, with this point value then multiplied by 1-4 depending on where its shared wall meets the corridor. The deeper the treasure along the path, the more points it's worth.
Das Labyrinth des Pharao supports 1–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Das Labyrinth des Pharao is 40 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Das Labyrinth des Pharao for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Das Labyrinth des Pharao has a complexity rating of 1.6 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Das Labyrinth des Pharao belongs to these categories: Exploration and Maze. Its main mechanics are Tile Placement and Pattern Building. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Das Labyrinth des Pharao are: Mark Sienholz. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Das Labyrinth des Pharao as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.