
- BGG rank
- BGG #2,753
- BGG rating
- 6.5
Good Cop Bad Cop
- 4–8 players
- 10–20 min
- Complexity 1.3/5
- 2014

2019
Rules assistance for Good Cop Bad Cop (Third Edition)
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 4 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Good Cop Bad Cop (Third Edition) is a board game released in 2019 for 4–8 players, 20–45 minutes per game, and ages 13 and up. It was designed by Brian Henk and Clayton Skancke and its main mechanics are Take That, Player Elimination, and Memory.
You're a cop in a corrupted police district where you have to figure out who's on your side and who's not with the ultimate goal of eliminating the leader of the opposing team. You'll use guns, equipment, deduction, and some social engineering to assist your allies and take down your enemies. But be quick 'cause there aren't enough guns for everyone! The 3rd Edition gives Good Cop Bad Cop, overall, makes the game a little easier to learn and play. It adds usability improvements in the graphic design of the cards, simplifies the wording of the equipment, reduces the rulebook to a single page, adds an equipment reference sheet, and removes player numbers on equipment entirely. The set of equipment has been culled to provide a more consistent experience that keeps the game always moving towards a conclusion. One equipment was removed, one was added as new, and a few others were taken from expansions and promos. The box art and design is new as well and it is the first game of the Pull the Pin Games line. The 3rd Edition is still compatible with all previous expansions and promos. —description from the publisher
Good Cop Bad Cop (Third Edition) supports 4–8 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Good Cop Bad Cop (Third Edition) is 20–45 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Good Cop Bad Cop (Third Edition) for ages 13 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Good Cop Bad Cop (Third Edition) has a complexity rating of 1.3 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Good Cop Bad Cop (Third Edition) belongs to these categories: Card Game, Party Game, and Deduction. Its main mechanics are Take That, Player Elimination, and Memory. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Good Cop Bad Cop (Third Edition) are: Brian Henk and Clayton Skancke. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Good Cop Bad Cop (Third Edition) as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.