
- BGG rating
- 6.4
10-Minute Games: Expansions
- 2–7 players
- 10–20 min
- 2020

2020
Rules assistance for GPS
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
GPS is a board game released in 2020 for 2–5 players, 10 minutes per game, and ages 6 and up. It was designed by Hartmut Kommerell and its main mechanics are Race and Ordering.
You're launching GPS satellites into space. They need to orbit the earth in the correct order. But your launch windows are limited. You can only launch satellites where the spinner points each turn. It is your job to pick the best satellite for each launch to get your birds in order before your opponents. GPS is a game about how fun it is to spin that spinner. And it is a very satisfying spin. It is a game about rooting for the rocket to land on your number. GPS is a game about putting yourself in a position where the spinner is most likely to help you. —description from the publisher
GPS supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for GPS is 10 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists GPS for ages 6 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
GPS has a complexity rating of 1.1 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
GPS belongs to these categories: Number and Space Exploration. Its main mechanics are Race and Ordering. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of GPS are: Hartmut Kommerell. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists GPS as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.