
- BGG rank
- BGG #26,969
- BGG rating
- 5.5
This Hallowed Ground
- 2 players
- 120 min
- Complexity 1.9/5
- 1989

1988
Rules assistance for Grand Army of the Republic
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

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Answers come from the official rulebook, with the page to check.
Grand Army of the Republic is a board game released in 1988 for 2–4 players, 120–420 minutes per game, and ages 12 and up. It was designed by Roger Nord and its main mechanics are Area Movement, Dice Rolling, and Variable Set-up.
Grand Army of the Republic is a two player Strategic level wargame simulation - designed by Roger Nord and published by Task Force Games in 1988 - covering the whole American Civil War. The time is spring 1861 and the place is America, poised on the edge of Civil War between the new Confederate States and supporters of the Union. As either the North or the South player, you are given an economic base to build land and naval forces and commit them to the battle. Use of special abilities, general cards and battle cards will influence the outcome. The game map covers the United States from the Indian Territory to the Atlantic and from Pennsylvania to the Gulf of Mexico. The armies you build, strengthened by corps and generals, range across these wide spaces by executing Area Movement. Navies, including ironclads and blockade runners, increase your strategic choices. Victory will depend on the pace of battle and vital supplies. The North must deal with a battle track winding ever down-ward in her effort to conquer the Confederacy. A full campaign game and two shorter scenarios let you select the period of the War. Grand Army of the Republic provides hours of fun and insight into America's bloodiest conflict, the War Between the States. Discover the War as it was or could have been.
Grand Army of the Republic supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Grand Army of the Republic is 120–420 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Grand Army of the Republic for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Grand Army of the Republic has a complexity rating of 2.3 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Grand Army of the Republic belongs to these categories: Economic, Wargame, and Nautical. Its main mechanics are Area Movement, Dice Rolling, and Variable Set-up. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Grand Army of the Republic are: Roger Nord. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Grand Army of the Republic as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.