
- BGG rank
- BGG #6,992
- BGG rating
- 7.4
The Dark Sands: War in North Africa, 1940-42
- 1–2 players
- 90–1500 min
- Complexity 2.9/5
- 2018

2007
Rules assistance for The Great War in Europe: Deluxe Edition
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
The Great War in Europe: Deluxe Edition is a board game released in 2007 for 2–4 players, 600 minutes per game, and ages 12 and up. It was designed by Ted Raicer and its main mechanics are Dice Rolling, Hexagon Grid, and Simulation.
In 1995 Ted Raicer's game, The Great War in Europe, was published in Command Magazine by the XTR Corporation. The game was well received, and shortly afterward, an expansion, The Great War in the Near East, was also released. The Deluxe edition of The Great War in Europe is more than a consolidation of these two games. The rules have be rewritten to include changes that make the game more realistic and yet quicker and easier to play. It also includes scenarios for each front for each year of the war - allowing games to take from as little as two or three hours up to a full weekend for the full campaign game. The games comes with three maps (Eastern Front, Western Front and Turkey), and app. 1500 ½ inch counters, THE GREAT WAR IN EUROPE: DELUXE EDITION will update two classic designs in an edition that will provide all the challenges and Great War flavour you've come to expect from the designer of Paths of Glory, Clash of Giants, Reds, and Grand Illusion. Despite the scale and size of the game it plays quickly because as one person is having their turn on the Eastern Front the other player can be having their turn on the Western Front and this means very little downtime.
The Great War in Europe: Deluxe Edition supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for The Great War in Europe: Deluxe Edition is 600 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists The Great War in Europe: Deluxe Edition for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
The Great War in Europe: Deluxe Edition has a complexity rating of 3.6 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
The Great War in Europe: Deluxe Edition belongs to these categories: Wargame and World War I. Its main mechanics are Dice Rolling, Hexagon Grid, and Simulation. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of The Great War in Europe: Deluxe Edition are: Ted Raicer. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists The Great War in Europe: Deluxe Edition as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.