
- BGG rank
- BGG #10,258
- BGG rating
- 6.1
Crimson Skies
- 2 players
- 10 min
- Complexity 2.2/5
- 2003

1982
Rules assistance for Grav-Ball
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Grav-Ball is a board game released in 1982 for 2–4 players, 90 minutes per game, and ages 12 and up. It was designed by L. Ross Babcock, III and Fred Bently and its main mechanics are Dice Rolling, Square Grid, and Grid Movement.
From the back of box: Grav-Ball is a sporting event of the future requiring skill and courage. Played in a zero-G court, the two six-man teams try to score with a five-kilogram steel playing ball. Anything can happen in the meantime! Legal actions include body, hand, and foot checks, passes, and actual goal shots. Illegal actions, or actions requiring a penalty check, include striking with the ball or elbow, shooting the player with the ball, and all-out assaults. The usual result of such body contact is a high player turnover rate. The player's body armor does not guarantee physical safety from opposing players or from the ball itself. If the game gets too rough or a fight occurs, Heartless Huey is released. This invulnerable robot will incapacitate the nearest player. He then moves on to the next, nearest player until all are terminated or the fighting stops. All of these factors make Grav-Ball an exciting and action-packed game of the future. Contents: 13 15mm metal miniatures and stands by Martian Metals 11"x17" full color mounted game board 5 sheets of tables and reference tracks 56 color counters Rule book 2 dice
Grav-Ball supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Grav-Ball is 90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Grav-Ball for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Grav-Ball has a complexity rating of 1.5 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Grav-Ball belongs to these categories: Science Fiction and Sports. Its main mechanics are Dice Rolling, Square Grid, and Grid Movement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Grav-Ball are: L. Ross Babcock, III and Fred Bently. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Grav-Ball as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.