
- BGG rating
- 7.7
Great War at Sea: C.S. Navy Plan Blue
- 1–2 players
- 30–180 min
- 2015

2012
Rules assistance for Great War at Sea: Confederate States Navy (Second Edition)
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Great War at Sea: Confederate States Navy (Second Edition) is a board game expansion released in 2012 for 1–2 players, 30 minutes per game, and ages 12 and up. It was designed by Michael Bennighof and James Stear and its main mechanics are Dice Rolling, Secret Unit Deployment, and Hexagon Grid.
In a different summer of 1862, following a series of disastrous Union defeats and internal frustrations with the course of this accursed Civil War, the Confederate States of America wins its independence, and from that time on, the North American continent is divided between two nations: the CSA and the USA. Confederate States Navy is a 64-page book supplement for the Great War at Sea series that examines this very unusual question of alternate history: hypothesizing how the Confederate States of America would have seen to its naval needs in future decades, had the South successfully broken away from the Union and become an independent nation. Greatly outclassed by the neighboring Union in terms of manpower and raw economics, yet spurred by a desire to project power into the Gulf of Mexico and Caribbean, a fleet built around a moderate contingent of capital ships (of British design) capable of facing down South American rivals, and backed up by numerous small craft, submarines and airplanes intended to offset any Union fleet numerical advantage, is projected for the new Confederacy. Confederate States Navy includes 35 long and 70 short laser-cut cardboard playing pieces, depicting CSN ships, aircraft, fleets and submarine flotillas as well as tropical cyclone markers. The supplement is not a complete game; the use of maps and pieces from Plan Gold, Jutland, Black Waters, Sea of Troubles and Pacific Crossroads are needed to play the majority of the twelve battle and eighteen operational scenarios, while those from Cone of Fire, Mediterranean and Zeppelins! are needed to play them all.
Great War at Sea: Confederate States Navy (Second Edition) supports 1–2 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Great War at Sea: Confederate States Navy (Second Edition) is 30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Great War at Sea: Confederate States Navy (Second Edition) for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Great War at Sea: Confederate States Navy (Second Edition) has a complexity rating of 3.3 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Great War at Sea: Confederate States Navy (Second Edition) belongs to these categories: Wargame, Nautical, and Expansion for Base-game. Its main mechanics are Dice Rolling, Secret Unit Deployment, and Hexagon Grid. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Great War at Sea: Confederate States Navy (Second Edition) are: Michael Bennighof and James Stear. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Great War at Sea: Confederate States Navy (Second Edition) as an expansion. Expansions add new content, rules or scenarios to an existing base game and usually cannot be played on their own. Check the box or publisher description for the exact base game required, and make sure your edition of that game is compatible with this expansion.