Great War at Sea: Jutland 1919
BGG rating
8.4

Expansion for Great War at Sea: High Seas Fleet

Great War at Sea: Jutland 1919

2018

Rules assistance for Great War at Sea: Jutland 1919

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • 30–240 min
  • 12+
  • Complexity 3.0/5

Rules assistant for Great War at Sea: Jutland 1919

What would you like to know?

Answers come from the official rulebook, with the page to check.

Great War at Sea: Jutland 1919 is an expansion for Great War at Sea: High Seas Fleet released in 2018 for 2 players, 30–240 minutes per game, and ages 12 and up. It was designed by Michael Bennighof and its main mechanics are Dice Rolling, Secret Unit Deployment, and Hexagon Grid.

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About the game

Imperial Germany laid down her last dreadnought in January 1915, and never completed her. But planning continued for new classes of battleships, battle cruisers, armored cruisers and scout cruisers. All understood that they could not possibly be built during the course of the ongoing First World War, but would be laid down afterwards. Reflecting the lessons first of the battles of the Falklands, Coronel and Helgoland Bight, and eventually those of Jutland, the new German designs continued to emphasize protection. At the urging of sea officers, the new ships also now carried armament equal to that of the British, and would make much higher speeds as well. Across the North Sea, the British Admiralty had no clear idea of what the Germans might be planning to build, but could state with certainty that they and other potential enemies would continue to improve their warships. New British dreadnoughts would carry ever-more-powerful armaments, including a new, secret 18-inch gun. Jutland 1919 is a supplement for our Great War at Sea: Jutland game, studying these drawing-board battleships that would never actually be launched. It includes background essays, forty new scenarios, and 80 new silky-smooth die-cut playing pieces (60 double-sized "long" ship pieces and 20 square ones). It is not playable by itself; you’ll need our Jutland game and High Seas Fleet book to play the scenarios. You can, of course, just read the essays and fondle the pieces without owning either. We won’t tell. New pieces include three classes of German battleships designed but never built: a fast battleship with eight 15-inch guns, a battleship with ten 15-inch guns in five turrets, with three of them in a unique triple-stacked arrangement. And an even larger ship with 16.5-inch guns. There are two new classes of battle cruiser, one with 15-inch guns, one with 16.5-inch guns. And two variations on the fast armored cruiser proposed after the Battle of Jutland, one with ten 8.2-inch guns, and one with twenty (20) 5.9-inch guns. Plus there are additional scout cruisers and destroyers. The British for their part receive their improved but slower Queen Elizabeth class, with ten 15-inch guns, and the massive ships proposed to carry eight 18-inch guns apiece, based on the Hood design but slower with battleship-scale protection. Plus their own fast armored cruiser. These are powerful new ships, and now you can lead them into battle. -description from publisher's website

Questions and answers

Great War at Sea: Jutland 1919 supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.