
- BGG rank
- BGG #9,028
- BGG rating
- 7.2
Great War at Sea: Jutland
- 2 players
- 30–120 min
- Complexity 3.1/5
- 2006

Rules assistance for Great War at Sea Jutland: North Sea 1914
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Great War at Sea Jutland: North Sea 1914 is an expansion for Great War at Sea: Cruiser Warfare released in 2024. It was designed by Michael Bennighof and its main mechanics are Dice Rolling, Secret Unit Deployment, and Hexagon Grid.
“ Great War at Sea: Jutland Second Edition is a game tightly focused on the Battle of Jutland in May and June 1916. Jutland: North Sea 1914 extends the story into the battles that happened, or could have happened, before the Battle of Jutland: Helgoland Bight, the Scarborough Raid, the Yarmouth Raid and more. Jutland: North Sea 1914 adds 43 more scenarios to Jutland Second Edition, all of them set in 1914, the first year of the Great War. During these early months, leaders on both sides thought they could reach a decision at sea, and that they needed to hurry, since the war would be over by Christmas time. We use the same approach as Jutland Second Edition: a deep dive into the history of the campaign, using the game scenarios to help tell the story. It’s taking the old advice to “Show, Don’t Tell” to a whole new level. You don’t have to be content with just reading about the campaign, at the key moments, you can play out the situation and see why the admirals made their choices, and how you might have done better (or not). You’ll need Jutland: Second Edition to play most of the scenarios, and Cruiser Warfare Second Edition to play all of them.” Note: This is designed to expand Jutland Second Edition which is the 2023 version of GWAS Jutland. Older printings of Jutland First Edition may lack some of the rules that are in the Second Edition core rules. -description from publisher's website
Great War at Sea Jutland: North Sea 1914 belongs to these categories: Wargame, Nautical, and Expansion for Base-game. Its main mechanics are Dice Rolling, Secret Unit Deployment, and Hexagon Grid. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Great War at Sea Jutland: North Sea 1914 are: Michael Bennighof. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Great War at Sea Jutland: North Sea 1914 as an expansion for Great War at Sea: Cruiser Warfare. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Great War at Sea: Cruiser Warfare to use it. Check that your edition of Great War at Sea: Cruiser Warfare is compatible, as some expansions were revised between editions.