
- BGG rank
- BGG #9,028
- BGG rating
- 7.2
Great War at Sea: Jutland
- 2 players
- 30–120 min
- Complexity 3.1/5
- 2006

Rules assistance for Great War at Sea: Turkish Black Sea Fleet
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Great War at Sea: Turkish Black Sea Fleet is an expansion for Great War at Sea: The Mediterranean released in 2014 for 1–2 players, 30–180 minutes per game, and ages 12 and up. It was designed by Michael Bennighof and James Stear and its main mechanics are Dice Rolling, Secret Unit Deployment, and Hexagon Grid.
From the Avalanche Press website: In May 1918, German troops occupied Sevastopol, base of the Russian Black Sea Fleet. All of the Central Powers – even the Bulgarians – made claims on at least some of the ships of the Black Sea Fleet as war reparations, as did the newly-independent Ukraine. The German Navy intended to man the best ships with Turkish crews backed by German "advisors" and send them to protect the Dardanelles. Only one ship, the dreadnought Volya, would ever sail under a Central Powers flag (on a single test cruise with a German crew), but the Allies fretted over the appearance of the former Russian ships outside the Turkish Straits. The New Year's 2014 Golden Journal includes 25 new laser-cut, mounted, scorchless and sootless pieces for the Turkish Black Sea Fleet: 15 "long" ship pieces, 9 square ones, and a seaplane. And we have some scenarios for them, too.
Great War at Sea: Turkish Black Sea Fleet supports 1–2 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Great War at Sea: Turkish Black Sea Fleet is 30–180 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Great War at Sea: Turkish Black Sea Fleet for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Great War at Sea: Turkish Black Sea Fleet belongs to these categories: Wargame, Nautical, and Expansion for Base-game. Its main mechanics are Dice Rolling, Secret Unit Deployment, and Hexagon Grid. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Great War at Sea: Turkish Black Sea Fleet are: Michael Bennighof and James Stear. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Great War at Sea: Turkish Black Sea Fleet as an expansion for Great War at Sea: The Mediterranean. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Great War at Sea: The Mediterranean to use it. Check that your edition of Great War at Sea: The Mediterranean is compatible, as some expansions were revised between editions.