Great War at Sea: U.S. Navy Plan Scarlet
BGG rating
7.2

Expansion for Great War at Sea: Black Waters

Great War at Sea: U.S. Navy Plan Scarlet

2010

Rules assistance for Great War at Sea: U.S. Navy Plan Scarlet

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1–2 players
  • 30 min
  • 12+
  • Complexity 2.7/5

Rules assistant for Great War at Sea: U.S. Navy Plan Scarlet

What would you like to know?

Answers come from the official rulebook, with the page to check.

Great War at Sea: U.S. Navy Plan Scarlet is an expansion for Great War at Sea: Black Waters released in 2010 for 1–2 players, 30 minutes per game, and ages 12 and up. It was designed by Michael Bennighof and Doug McNair and its main mechanics are Dice Rolling, Secret Unit Deployment, and Hexagon Grid.

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About the game

From the Avalanche Press website: In the early decades of the 20th century, the U.S. Navy made plans to fight many potential enemies. Plan Red, the strategy for war with Britain, included sub-plans for conflict with British Dominions. War with Australia, code-named Plan Scarlet, would be a purely naval affair. U.S. Navy Plan Scarlet is a 64-page book supplement to the Great War at Sea series, focusing on the battles that could have taken place in the Central Pacific. There are 25 scenarios, or separate game situations, based on battles that could have taken place under various nations' war plans: Australian raiders threatening American supply lines, Japanese moves against Australian-held ports, a Japanese forward strategy, and much more. And of course the thorough background articles you've come to expect from our supplements. This module is not playable by itself, but requires ownership of Pacific Crossroads, Jutland, Cruiser Warfare, Black Waters and Sea of Troubles or U.S. Navy Plan Red to play most of the scenarios, and U.S. Navy Plan Gold and 1898 or Remember the Maine to enjoy them all.

Questions and answers

Great War at Sea: U.S. Navy Plan Scarlet supports 1–2 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.