
- BGG rank
- BGG #16,620
- BGG rating
- 7.3
Vietnam Battles: Snoopy's Nose & Iron Triangle
- 1–3 players
- 120 min
- Complexity 2.7/5
- 2013

2015
Rules assistance for Green Berets: Vietnam
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

For 1 player
What would you like to know?
Answers come from the official rulebook, with the page to check.
Green Berets: Vietnam is a board game released in 2015 for 1 player. It was designed by Eric R. Harvey and its main mechanics are Dice Rolling, Hexagon Grid, and Simulation.
Green Beret: Vietnam gives you command of a Green Beret team in the Central Highlands before and during the Vietnam War. Your duty is to lead your men on a variety of randomly generated missions (representing orders direct from high command), choose weapons and equipment that are best suited for the mission, decide on how to posture your team, plan your approach, and a method of extraction. However, it is not quite that simple; you must choose weapons and equipment that do not expose your team, and do not cause unintended escalation (if the US military must divert regular combat units to your area to quell enemy activity, the value of the Green Berets will be called into question by the “traditionalists” at the Pentagon); Your goal is to disrupt the enemy’s freedom of action in your area of operations with a minimal “footprint”, and minimal cost. Modern War #18, Jul-Aug 2015.
Green Berets: Vietnam supports 1 player according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
Green Berets: Vietnam has a complexity rating of 2.1 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Green Berets: Vietnam belongs to these categories: Wargame, Modern Warfare, and Vietnam War. Its main mechanics are Dice Rolling, Hexagon Grid, and Simulation. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Green Berets: Vietnam are: Eric R. Harvey. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Green Berets: Vietnam as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.