
- BGG rank
- BGG #21,563
- BGG rating
- 6.5
Vimy Ridge: Arras Diversion
- 1–2 players
- 60 min
- Complexity 2.1/5
- 2013

2013
Rules assistance for Meuse Argonne: The Final Offensive
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Meuse Argonne: The Final Offensive is a board game released in 2013 for 1–2 players, 60 minutes per game, and ages 12 and up. It was designed by Eric R. Harvey and its main mechanics are Dice Rolling, Grid Movement, and Hexagon Grid.
From the publisher's webpage: After successful offensives in August 1918, Marshal Foch ordered an all-new offensive into the Meuse-Argonne with no less an objective than the encirclement of the entire German Army. The US First Army commenced the new offensive on 26 September, but formidable German defenses stalled the operation within four days. The drive resumed after a few days of reorganization, this time supported by over 300 tanks and 500 aircraft. Steady progress was made until the attackers encountered the depth of the Argonne, one of the densest forests in France. It would be a tough slog until the Americans broke into the open. Game Contents: • 17 x 22” map • 100 die-cut counters • One Standard Rules booklet for this series • One Exclusive Rules booklet for this title Skills: • Level: Division • Hex: .25 miles (.402 km)
Meuse Argonne: The Final Offensive supports 1–2 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Meuse Argonne: The Final Offensive is 60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Meuse Argonne: The Final Offensive for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Meuse Argonne: The Final Offensive has a complexity rating of 2.4 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Meuse Argonne: The Final Offensive belongs to these categories: Wargame and World War I. Its main mechanics are Dice Rolling, Grid Movement, and Hexagon Grid. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Meuse Argonne: The Final Offensive are: Eric R. Harvey. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Meuse Argonne: The Final Offensive as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.