
- BGG rank
- BGG #1,078
- BGG rating
- 7.0
Spyrium
- 2–5 players
- 75 min
- Complexity 2.9/5
- 2013

2026
Rules assistance for Greylune
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Greylune is a board game released in 2026 for 2–4 players, 45–90 minutes per game, and ages 14 and up. It was designed by William Attia and its main mechanics are Events, Worker Placement, and Auction: Dutch Priority.
Greylune is a strategic game combining worker placement and adventure, set in a rich and captivating medieval fantasy world. Skillfully manage your villagers by placing them between the cards that form the city of Greylune, then remove them at the right moment to gather resources, recruit companions, acquire items, and visit important locations. But the adventure doesn’t stop there: embark on quests, experience unexpected encounters, and accomplish heroic feats that you can proudly recount in the lively taverns of the city! With its unique mechanics, intense interactions, and constant dilemmas, Greylune delivers a highly tactical experience where every decision matters. —description from the publisher
Greylune supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Greylune is 45–90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Greylune for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Greylune has a complexity rating of 2.9 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Greylune belongs to these categories: Fantasy and Medieval. Its main mechanics are Events, Worker Placement, and Auction: Dutch Priority. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Greylune are: William Attia. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Greylune as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.