
- BGG rank
- BGG #23,716
- BGG rating
- 6.5
Bitten: A Game of Survival
- 2–4 players
- 5 min
- Complexity 1.0/5
- 2017

2015
Rules assistance for Grim
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Grim is a board game released in 2015 for 2–6 players, 15–30 minutes per game, and ages 10 and up. It was designed by Michael Murphey and Victor Brown and its main mechanics are Take That, Push Your Luck, and Dice Rolling.
In Grim, players must compete against each other in a dice game of Grim's own design in an attempt to save themselves from a GrimFATE in the AfterRealm. Players are given 10 tokens, strike counters, a scorecard, and 1 GrimFATE card to begin. The object of the game is to be rid of all your tokens, either by turning them into Grim, or giving them to your opponents. Players must roll three dice to earn the ability to turn in tokens, and may also choose to save them up for a chance at using "Grim's Hand" to pawn off tokens on their opponents. Once a player has been rid of all their tokens they must face Grim in a one-on-one duel to achieve victory. If they win, all other players are hauled off to the AfterRealm, and must read their GrimFATE cards aloud -- if they lose, they are given another 10 tokens by Grim and must continue to compete for victory. The game is won when Grim has been defeated. Grim can be played in about 15 minutes.
Grim supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Grim is 15–30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Grim for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Grim has a complexity rating of 1.0 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Grim belongs to these categories: Humor and Dice. Its main mechanics are Take That, Push Your Luck, and Dice Rolling. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Grim are: Michael Murphey and Victor Brown. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Grim as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.