
- BGG rank
- BGG #6,975
- BGG rating
- 6.4
Epic PVP: Fantasy
- 2–4 players
- 20 min
- Complexity 2.1/5
- 2015

Rules assistance for Guardians: Dagger Isle (Western Expansion)
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Guardians: Dagger Isle (Western Expansion) is an expansion for Guardians released in 1996. It was designed by Luke Peterschmidt and Keith Parkinson.
Expansion for Guardians (FPG): 123 new cards. Adds new creatures, spells, items, shields and terrains to the game. Also adds the Freebooter's Stronghold with 3 upgrades cards and 2 new Vierkuns, Grahzue and P'Tal.
Guardians: Dagger Isle (Western Expansion) belongs to these categories: Card Game, Fantasy, and Fighting. Categories describe the theme, setting and style of a game rather than its rules. Filter the catalogue by the same category to find similar games when you enjoyed Guardians: Dagger Isle (Western Expansion) and want something comparable for your next game night.
The credited designers of Guardians: Dagger Isle (Western Expansion) are: Luke Peterschmidt and Keith Parkinson. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Guardians: Dagger Isle (Western Expansion) as an expansion for Guardians. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Guardians to use it. Check that your edition of Guardians is compatible, as some expansions were revised between editions.