
- BGG rank
- BGG #11,553
- BGG rating
- 7.9
Carnevale: Vicious Fighting Along the Canals of Venice
- 2–4 players
- 60 min
- Complexity 2.3/5
- 2011

Rules assistance for Guardians of Malta
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Guardians of Malta is a board game expansion for 2–4 players, 60 minutes per game, and ages 12 and up. Its main mechanics are Dice Rolling, Simulation, and Measurement Movement.
The Maltese forces were fighting a losing battle in the Siege of Malta, beset by monsters on all sides. Only the timely intervention of a true miracle saved them from total annihilation. Now the Vatican have rescued the beleaguered defenders and brought them to the relative safety of Venice. Here they put their hard fought experience to good use, fighting for the glory of God. This box provides some divine reinforcements for your Vatican gang. The Angel of the Blooded Rose is a frontline fighter and an inspiring presence to those that fight alongside her. A Burning Saint provides area denial with full plate and a fiery aura and is quite a capable combatant in their own right. A Baptist provides support for his gang, commanding blessed water to provide safe passage for allies and danger to his enemies. Two Chevalresses protect their allies and with sword and shield put down any that would see them harmed. Contains 5 resin miniatures and 5 plastic bases.
Guardians of Malta supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Guardians of Malta is 60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Guardians of Malta for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Guardians of Malta belongs to these categories: Fantasy, Wargame, and Adventure. Its main mechanics are Dice Rolling, Simulation, and Measurement Movement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The catalogue lists Guardians of Malta as an expansion. Expansions add new content, rules or scenarios to an existing base game and usually cannot be played on their own. Check the box or publisher description for the exact base game required, and make sure your edition of that game is compatible with this expansion.