Gunrunners
BGG rank
BGG #10,971
BGG rating
6.4

Gunrunners

2013

Rules assistance for Gunrunners

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–4 players
  • 30 min
  • 10+
  • Complexity 1.2/5

For 2 players

Rules assistant for Gunrunners

What would you like to know?

Answers come from the official rulebook, with the page to check.

Gunrunners is a board game released in 2013 for 2–4 players, 30 minutes per game, and ages 10 and up. It was designed by Steve Finn and its main mechanics are Hand Management, Area Majority / Influence, and Secret Unit Deployment.

Expansions

Similar games

About the game

As the leader of your country's federal police, you must stop the infamous Merchant of Death and his international team of Gunrunners as he sells his weapons of destruction in war-torn and drug-ridden countries Will your agents succeed and bring the Merchant of Death to justice? The object of Gunrunners is to confiscate more crates of weapons than your opponents. Players take turns deploying their agents into one of four locations (Central America, Middle East, North Africa, Southeast Asia). During the game, crates of weapons are delivered to the different locations, so some locations will have more weapons than others. At the end of the game, players confiscate weapons from each of the locations based upon how many agents they deployed to that location. In addition, players may use "Special Operatives" to give them special powers that alter the game play in interesting ways.

Designers

Publishers

  • Pensamento Coletivo
  • Dr. Finn's Games

Questions and answers

Gunrunners supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.