
- BGG rank
- BGG #9,868
- BGG rating
- 6.2
Side Quest
- 1–4 players
- 20–120 min
- Complexity 1.8/5
- 2016

Rules assistance for Gunship: Tactical Bomber / Fortress
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Gunship: Tactical Bomber / Fortress is an expansion for Gunship: First Strike! released in 2013 for 2–4 players, 45 minutes per game, and ages 10 and up. It was designed by Steve A. Wood and its main mechanics are Hand Management, Area Movement, and Dice Rolling.
The Tactical Bomber is a new set of boards, cards and tokens to further expand the Gunship galaxy. Intended for 4-Player battles, the Bomber will offer massive firepower options at the expanse of being slower and less repairable than a Gunship. Tactical Bomber Boards are landscape in nature and feature 10 Hit Locations, including Wings and a customizable Rear Turret. With 3 Bomb Bays, a multitude of payloads will be available, including high-explosive Nova Bombs and Plasma Bombs, which include a new Fire Mechanic. This set will also provide a new Attacker/Defender system to the game. One team will be defending a Planet with their Carrier, Gunship and Fighters. The Planet will be the site of a powerful Fortress, which must be assaulted by the Attackers. The Attackers will have a Carrier, Gunship, Tactical Bomber and their own Fighter Squadrons. The mission objective is the destruction of the Fortress below and team tactics and strategy will be paramount. Bombing Objectives will be a major part of the upcoming Storyline Mode. An abandoned Fortress can be seen in the Gunship: Afterburners expansion. New Crewmates relative to the Bomber and Fortress will be announced during the July Kickstarter and available for purchase.
Gunship: Tactical Bomber / Fortress supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Gunship: Tactical Bomber / Fortress is 45 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Gunship: Tactical Bomber / Fortress for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Gunship: Tactical Bomber / Fortress belongs to these categories: Card Game, Dice, and Science Fiction. Its main mechanics are Hand Management, Area Movement, and Dice Rolling. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Gunship: Tactical Bomber / Fortress are: Steve A. Wood. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Gunship: Tactical Bomber / Fortress as an expansion for Gunship: First Strike!. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Gunship: First Strike! to use it. Check that your edition of Gunship: First Strike! is compatible, as some expansions were revised between editions.