GYM
BGG rank
BGG #9,998
BGG rating
6.2

GYM

2017

Rules assistance for GYM

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–6 players
  • 10–20 min
  • 10+
  • Complexity 2.5/5

For 2 players

Rules assistant for GYM

What would you like to know?

Answers come from the official rulebook, with the page to check.

GYM is a board game released in 2017 for 2–6 players, 10–20 minutes per game, and ages 10 and up. It was designed by Chris Handy (I) and its main mechanics are Hand Management, Take That, and Set Collection.

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About the game

Hook: Unique Team “Picking" (just like those gym class days!) with interesting strategy and manipulation during the event playing phase. In GYM, players play on 1 of 2 teams, which can accommodate 2, 4 or 6 players. There are 2 phases to the game. The "Pick" phase is just like Gym class! Each team member will choose a Kid from the line up to add to his hand. If a "brat" is acquired, a team member is allowed to influence which 4 (of the 6) events will be played in the next phase. In the "Play" phase, each team member will play a Kid to one of the 4 events on his turn. Playing Kids will also allow an "event action", which may manipulate player hands, Kid positions, and more. Playing a "brat" allows a team mate to reposition a Coach, which reduces chaos at an event, but also makes it more difficult to make changes to the roster. In the end, the team with the most cumulative points from the 4 events is the winner! Number 10 in the Pack O Game series.

Questions and answers

GYM supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.