
- BGG rank
- BGG #3,587
- BGG rating
- 6.5
Bazaar
- 2–6 players
- 45 min
- Complexity 2.0/5
- 1967

1963
Rules assistance for Haggle
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 10 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Haggle is a board game released in 1963 for 10–100 players, 120–300 minutes per game, and ages 10 and up. It was designed by Sid Sackson and Robert Billingsley and its main mechanics are Hand Management, Set Collection, and Trading.
Haggle is a thinking game for a large group of people. It can be played at a party or over the course of a full day. One person serves as moderator, and devises a secret set of scoring rules and prepares a number of colored cards for use as scoring markers. The moderator starts the game by handing each player a sealed envelope containing a small number of colored cards and a couple of scoring rules such as "Orange cards are worth twice the value of blue cards" and "Each white card is worth 5 points unless the player turns in any black cards, in which case white cards are worthless." Players may trade cards and/or information in an attempt to acquire the most valuable hand of cards, all or some of which must be turned in to the moderator at a specified time. When the deadline passes, the moderator scores each player's cards based on all the scoring rules, and the highest score wins. Re-implemented by: Piratenhändler
Haggle supports 10–100 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Haggle is 120–300 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Haggle for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Haggle has a complexity rating of 2.1 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Haggle belongs to these categories: Puzzle, Negotiation, and Math. Its main mechanics are Hand Management, Set Collection, and Trading. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Haggle are: Sid Sackson and Robert Billingsley. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Haggle as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.