Halo: Fleet Battles – The Fall of Reach
BGG rank
BGG #14,828
BGG rating
7.4

Halo: Fleet Battles – The Fall of Reach

2015

Rules assistance for Halo: Fleet Battles – The Fall of Reach

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • 60–120 min
  • Complexity 3.1/5

Rules assistant for Halo: Fleet Battles – The Fall of Reach

For 2 players

What would you like to know?

Answers come from the official rulebook, with the page to check.

Halo: Fleet Battles – The Fall of Reach is a board game released in 2015 for 2 players and 60–120 minutes per game. It was designed by Neil Fawcett, Derek Sinclair, Crian Shields, and Giles Pritchard and its main mechanics are Variable Player Powers and Dice Rolling.

Expansions

Similar games

About the game

The Halo: Fleet Battles, The Fall of Reach two player battle box is the ultimate way for fans of the Halo Universe to recreate pivotal space battles between the stalwart forces of the United Nations Space Command (UNSC) and the relentless Covenant armada. Developed in close cooperation with 343 Industries, The Fall of Reach puts you at the centre of the most pivotal naval conflict of the long Human-Covenant War, commanding massive fleets of deadly warships as they clash above the fortified human colony of Reach. Take humanity's last stand to the gaming table! Halo: Fleet Battles delivers an easy to learn, lore-infused, tactically-rich gaming experience that appeals both to experienced wargamers and fans of the Halo Universe.

Questions and answers

Halo: Fleet Battles – The Fall of Reach supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.