
- BGG rank
- BGG #641
- BGG rating
- 7.1
Port Royal
- 2–5 players
- 20–50 min
- Complexity 1.6/5
- 2014

2013
Rules assistance for Händler der Karibik
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

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Answers come from the official rulebook, with the page to check.
Händler der Karibik is a board game released in 2013 for 2–4 players, 20 minutes per game, and ages 8 and up. It was designed by Alexander Pfister and its main mechanics are Set Collection, Push Your Luck, and Open Drafting.
The merchant players in Händler der Karibik, which won the Austrian Game Designers Competition, are trying to earn as much as they can out of the Caribbean Sea, but if they set their goals too high, they might take home nothing for the day. The 110-card deck depicts a coin on the back of each card — with players earning and paying coins throughout the game — and different items on the card fronts. On a turn, a player can first draw as many cards as he likes, one at a time from the deck, placing them in the harbor (an area near the deck). Each card shows one of the following: Person, who stays in a face-up row next to deck. Ship, which the player can attack immediately if he has enough swords on his people cards, after which the ship is discarded; otherwise, the ship stays in the harbor. Expedition, which remains above the harbor until a player fulfills it by discarding people who have the items required for the expedition. Tax Increase, which forces everyone with twelve or more coins to discard half their money, after which the card is discarded. If the player draws a ship with the same name as a ship already in the harbor, he's spent too much time dilly-dallying and his turn ends (after using the ship to attack, if possible), with all the cards in the harbor being discarded. Otherwise, the player can stop whenever he likes, then use/acquire one card if three or fewer ships are in the harbor, two cards if four ships are present, and three cards if five ships are present. Players rob ships, collecting the number of coins shown on them, then discarding the card, while they hire people, paying the number of coins depicted. After the active player takes his 1-3 cards, each other player may pay the active player one coin in order to take one card in the same way. When one player has at least ten influence points — which are on both people and expedition cards — and has fulfilled at least one expedition, the game is played to the end of the round, giving everyone the same number of turns, then the player with the most influence points and at least one Expedition wins.
Händler der Karibik supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Händler der Karibik is 20 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Händler der Karibik for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Händler der Karibik has a complexity rating of 1.9 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Händler der Karibik belongs to these categories: Card Game, Nautical, and Pirates. Its main mechanics are Set Collection, Push Your Luck, and Open Drafting. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Händler der Karibik are: Alexander Pfister. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Händler der Karibik as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.