
- BGG rank
- BGG #6,863
- BGG rating
- 6.3
Duell
- 2 players
- 30 min
- Complexity 1.3/5
- 2004

1962
Rules assistance for Harry's Grand Slam Baseball Game
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

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Answers come from the official rulebook, with the page to check.
Harry's Grand Slam Baseball Game is a board game released in 1962 for 2 players, 15–20 minutes per game, and ages 8 and up. It was designed by Harry Obst and its main mechanics are Hand Management and Simulation.
Part of the publisher's Heirloom Games Series, this is a reproduction of a game first printed in 1962. OVERVIEW Harry’s Grand Slam Baseball Game simulates a real baseball game. The Visiting Team bats in the top half of each of the nine innings and the Home Team, in the bottom half. Runners move around the bases, and runs and innings are recorded on a stand-up scoreboard screen. The game uses a special deck of 54 cards, which represent typical baseball plays. When a manager’s team is at bat, that manager will try to play cards that will help score runs. When not at bat, that manager will try to play cards that will result in outs for the other team. The designer on his original edition: "The scoring rules are simple and logical, and differ only slightly from the official rules of baseball. The elements of luck and skill are balanced carefully, so as to make each game an interesting and different contest." The game includes rules for the Heirloom edition as well as the original 1962 rules, which contain instructions for playing with 3 or 4 players plus "Slugfest" and "Shutout" variants. GAMEPLAY Each player draws a hand of 3 cards, which when played will result in a play result. At the beginning of each half inning, the batting team plays a card for the first batter. The play is then resolved and the player draws a card to bring his hand back to three. The pitching team then plays a card to derive a result for the second batter and draws a card to replace into his hand. Play goes like this until three outs are made. There are two different types of special cards in the game. Substitute cards, when drawn, are immediately played face up in front of the player drawing them, along with another card drawn from the deck and placed, unseen, on top of it. A player may use the substitute card as a "pinch hitter" or "relief pitcher" in the game when his hand does not have a useful card (i.e. a hit when he is at bat or an out when he is pitching). The substitute card is then flipped over and played. Wild cards are those which only affect base runners and do not resolve an at bat (e.g. wild pitch, passed ball, stolen base, balk). When one of these cards is played, the result is noted, but then play passes back to the opponent, who will play a card to resolve the at bat. After every three innings, both players return their hands to the deck, reshuffle the deck, and receive a new hand of three cards. After nine innings, whoever has the most runs is the winner.
Harry's Grand Slam Baseball Game supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Harry's Grand Slam Baseball Game is 15–20 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Harry's Grand Slam Baseball Game for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Harry's Grand Slam Baseball Game has a complexity rating of 1.1 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Harry's Grand Slam Baseball Game belongs to these categories: Card Game and Sports. Its main mechanics are Hand Management and Simulation. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Harry's Grand Slam Baseball Game are: Harry Obst. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Harry's Grand Slam Baseball Game as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.