
- BGG rank
- BGG #4,984
- BGG rating
- 7.4
The Mighty Endeavor
- 2 players
- 360 min
- Complexity 2.9/5
- 2005

2013
Rules assistance for Heights of Courage: The Battle for the Golan Heights
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

What would you like to know?
Answers come from the official rulebook, with the page to check.
Heights of Courage: The Battle for the Golan Heights is a board game released in 2013 for 1–2 players and 240–900 minutes per game. It was designed by Steve Newhouse and its main mechanics are Dice Rolling, Hexagon Grid, and Simulation.
Heights of Courage: The Battle for the Golan Heights, October 1973, is a game covering the Golan Heights portion during the 1973 Arab-Israeli War. In October, 1973, Syria and her allies lead a surprise attack to recapture the Golan Heights in conjunction with an Egyptian assault across the Suez Canal into the Sinai. For a little over two weeks, massed Syrian armor tried to swamp the Israeli defenders who were buying time to allow mobilized reserves to arrive. They succeeded and managed to turn the tide launching their own offensive toward Damascus. Heights of Courage is the 16th game in the award winning Standard Combat Series. It complements the 1995 CSR award winning game Yom Kippur (which covers the fighting in the Sinai). It uses the same 8 page standard series rulebook applicable to all the other games. Because both sides have offensive and defensive phases of the battle to enjoy, victory is determined by comparing the best Syrian performance in their early offensive to the Israeli offensive results at the end of the game. This forces both sides to fight tooth and nail on both the offense and defense with enormous time pressure on perform rapidly. The game captures all the sizzle of the fast-paced armored battle with enough steak to give the game the appropriate level of depth. For example, it uses an innovative two tempo operational speed, to both players as the battle goes beyond the endurance of the forces involved. Each player can select to go “fast” in order to fight more or “slow” in order to get more replacements. While Heights of Courage cannot be directly linked to Yom Kippur, the game provides rules to allow players to play both games in tandem so as to play the “whole war.” Four scenarios allow different looks at the 17 turn campaign (turn length varies based on when a cease-fire occurs). 4.1 The Historical Battle for the Golan Heights (17 turn long version) 4.2 The Historical Battle for the Golan Heights (10 turn short version) 4.3 Operation Badhr (6 turn look at the initial Syrian offensive) 4.4 Operation Al-Owda (Original Syrian plan - which can be played in the 6, 10 or 17 turn versions) Game Scale: Game Turn: Half day to 3 days (depending on game turn) Hex: 1 mile / 1.6 kilometers Units: Platoon/Task Force/Brigade Game Inventory: One 22 x 34" full color mapsheet One dual-side printed countersheet (280 1/2" counters) One 16-page Heights of Courage rulebook One 8-page Standard Combat Series ver 1.7 rulebook Two 6-sided die Solitaire Playability: High Complexity Level: Medium Players: 2 or more Playing Time: 4-15 hours
Heights of Courage: The Battle for the Golan Heights supports 1–2 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Heights of Courage: The Battle for the Golan Heights is 240–900 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
Heights of Courage: The Battle for the Golan Heights has a complexity rating of 2.3 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Heights of Courage: The Battle for the Golan Heights belongs to these categories: Wargame and Modern Warfare. Its main mechanics are Dice Rolling, Hexagon Grid, and Simulation. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Heights of Courage: The Battle for the Golan Heights are: Steve Newhouse. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Heights of Courage: The Battle for the Golan Heights as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.