
- BGG rank
- BGG #19,178
- BGG rating
- 6.4
Super Hazard Quest
- 2–8 players
- 15–60 min
- Complexity 1.4/5
- 2017

Rules assistance for Hengist
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

For 2 players
What would you like to know?
Answers come from the official rulebook, with the page to check.
Hengist is a board game released in 2015 for 2 players, 20 minutes per game, and ages 7 and up. It was designed by Uwe Rosenberg and its main mechanics are Hand Management, Point to Point Movement, and Modular Board.
Thirty years have passed since the Romans left Britain. The power of the Picts and the Scots is growing, and they are pushing inland. In order to save Britain, the great chieftain Vortigern has asked the Saxon brothers Hengist and Horsa to help defend Britain. You and your brother agree to help, but over the years Vortigern has become greedy and does not pay you enough. It is time for you to take matters into your own hands and take what is rightfully yours! You have good maps, strong fighters, and stout boats. The coast is littered with villages, towns, monasteries, and estates. All are waiting to be pillaged! Who will win the thrilling hunt for fame and fortune: Hengist or Horsa? In Hengist, both players compete for the same treasure tiles. The player who reaches a treasure tile with one of his raiding groups first gets the tile — but a part of the road is hidden and must be explored first. Not always is the direct path the most successful way. The player who uses their cards wisely and has a little bit of luck will get the more valuable treasure tiles and win the game.
Hengist supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Hengist is 20 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Hengist for ages 7 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Hengist has a complexity rating of 1.7 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Hengist belongs to these categories: Card Game and Exploration. Its main mechanics are Hand Management, Point to Point Movement, and Modular Board. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Hengist are: Uwe Rosenberg. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Hengist as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.