
- BGG rating
- 6.3
Super Hazard Quest: New Bosses
- 2–8 players
- 15–90 min
- 2017

2017
Rules assistance for Super Hazard Quest
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Super Hazard Quest is a board game released in 2017 for 2–8 players, 15–60 minutes per game, and ages 10 and up. It was designed by Mike Mendizabal and Ben Famiglietti and its main mechanics are Variable Player Powers, Hand Management, and Take That.
From the publisher: Super Hazard Quest is a table-top game inspired by retro video games. But Super Hazard Quest not only references classic side-scrollers, it plays like them too. Like many of its inspirations, the goal of Super Hazard Quest is to defeat the game’s “FINAL BOSS”. But only one hero can take the glory. Giant “DUNGEON” cards make up the game’s “board”. Each card features a unique room in the adventure, complete with obstacles (or HAZARDS) that stand in a hero’s way. “ITEM” cards, along with each hero’s innate ability, help players navigate from room to room. Whenever an unexplored part of the Dungeon is reached, a new Dungeon card is drawn from the deck and connected. Thus, the level builds as the heroes explore. Hidden among the Dungeon cards are Boss Rooms, including the game’s Final Boss. But ordinary Items won’t be enough. A magic CRYSTAL, well protected by Mini-Bosses, are the only weakness of the game’s ultimate villain. Heroes must first find a Mini-Boss, earn a Crystal and be the first to reach the Final Boss in order to win. It’s all the fun of multi-player retro gaming without ever having to blow into a cartridge! 54 Item Cards 26 Dungeon Cards 1 Instructional Cards 8 Character Tokens 16 Crystal Shards 1 Instructional Manual Players: 2 - 8 Ages: 10+ Runtime: 15m - 1h
Super Hazard Quest supports 2–8 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Super Hazard Quest is 15–60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Super Hazard Quest for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Super Hazard Quest has a complexity rating of 1.4 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Super Hazard Quest belongs to these categories: Card Game, Video Game Theme, and Exploration. Its main mechanics are Variable Player Powers, Hand Management, and Take That. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Super Hazard Quest are: Mike Mendizabal and Ben Famiglietti. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Super Hazard Quest as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.