Heroes of Metro City: Vile Fiends
BGG rating
7.3

Expansion for Heroes of Metro City

Heroes of Metro City: Vile Fiends

2014

Rules assistance for Heroes of Metro City: Vile Fiends

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–4 players
  • 60 min

Rules assistant for Heroes of Metro City: Vile Fiends

What would you like to know?

Answers come from the official rulebook, with the page to check.

Heroes of Metro City: Vile Fiends is an expansion for Heroes of Metro City released in 2014 for 2–4 players and 60 minutes per game. Its main mechanics are Dice Rolling, Role Playing, and Deck, Bag, and Pool Building.

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About the game

Includes these new cards: The Grand Vizier (Archenemy) Viprous (Archenemy) Hidden Explosives (Minion x 5) Shinobi Assassins (Minion x 5) Crossover Issue (Storyline x 5) Reformed Criminal (Storyline x 5) Combat Instructor (Power x 10 + Randomizer)

Questions and answers

Heroes of Metro City: Vile Fiends supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.