
- BGG rank
- BGG #15
- BGG rating
- 8.6
Slay the Spire: The Board Game
- 1–4 players
- 30–150 min
- Complexity 2.9/5
- 2024

Rules assistance for Hero's Journey Home: Gods of Man and More
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Hero's Journey Home: Gods of Man and More is an expansion for Hero's Journey Home released in 2015 for 1–3 players, 30–60 minutes per game, and ages 13 and up. It was designed by Graham Cranfield and its main mechanics are Variable Player Powers, Hand Management, and Dice Rolling.
This first expansion for Hero's Journey Home - Gods of Man and More - adds more Quests, Quest Items, spells, enemies, and items along with all new gods and race options. Now when you choose a Hero for your party you receive their patron god who provides additional abilities. Choose to pray, smite, or utilize the special ability specific to the god like you would any other ability. Additionally, when you assemble your party in the setup phase, you can opt to spend some of your starting papergold on assigning a race to your adventurers. Choose from Elf, Dwarf, Gnome, Half-Orc, or Halfing; each race has their own special ability to add another layer of customization to your team. This set contains 72 cards, featuring 45 unique illustrations, along with the rulebook.
Hero's Journey Home: Gods of Man and More supports 1–3 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Hero's Journey Home: Gods of Man and More is 30–60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Hero's Journey Home: Gods of Man and More for ages 13 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Hero's Journey Home: Gods of Man and More belongs to these categories: Card Game, Fantasy, and Adventure. Its main mechanics are Variable Player Powers, Hand Management, and Dice Rolling. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Hero's Journey Home: Gods of Man and More are: Graham Cranfield. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Hero's Journey Home: Gods of Man and More as an expansion for Hero's Journey Home. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Hero's Journey Home to use it. Check that your edition of Hero's Journey Home is compatible, as some expansions were revised between editions.