Hero's Journey Home: Gods of Man and More
BGG rating
7.2

Expansion for Hero's Journey Home

Hero's Journey Home: Gods of Man and More

2015

Rules assistance for Hero's Journey Home: Gods of Man and More

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1–3 players
  • 30–60 min
  • 13+

Rules assistant for Hero's Journey Home: Gods of Man and More

What would you like to know?

Answers come from the official rulebook, with the page to check.

Hero's Journey Home: Gods of Man and More is an expansion for Hero's Journey Home released in 2015 for 1–3 players, 30–60 minutes per game, and ages 13 and up. It was designed by Graham Cranfield and its main mechanics are Variable Player Powers, Hand Management, and Dice Rolling.

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About the game

This first expansion for Hero's Journey Home - Gods of Man and More - adds more Quests, Quest Items, spells, enemies, and items along with all new gods and race options. Now when you choose a Hero for your party you receive their patron god who provides additional abilities. Choose to pray, smite, or utilize the special ability specific to the god like you would any other ability. Additionally, when you assemble your party in the setup phase, you can opt to spend some of your starting papergold on assigning a race to your adventurers. Choose from Elf, Dwarf, Gnome, Half-Orc, or Halfing; each race has their own special ability to add another layer of customization to your team. This set contains 72 cards, featuring 45 unique illustrations, along with the rulebook.

Questions and answers

Hero's Journey Home: Gods of Man and More supports 1–3 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.