High Frontier Expansion
BGG rating
8.0

Expansion for High Frontier

High Frontier Expansion

2010

Rules assistance for High Frontier Expansion

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1–5 players
  • 180 min
  • 12+
  • Complexity 4.2/5

Rules assistant for High Frontier Expansion

What would you like to know?

Answers come from the official rulebook, with the page to check.

High Frontier Expansion is an expansion for High Frontier released in 2010 for 1–5 players, 180 minutes per game, and ages 12 and up. It was designed by Phil Eklund and its main mechanics are Simulation.

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About the game

Expansion to the space exploration game HIGH FRONTIER, adds an extension to the map that includes Jupiter, Saturn, main belt comets, centaurs, and Trojan asteroids. The expanded rules include slingshots, radiation belts, piracy, combat, solar flares, and space politics and governments. There are also 24 new patent cards, representing reactors, generators, and radiators and an additional thruster. The expanded scenarios include alien invasions, the solitaire game, and two short games.

Questions and answers

High Frontier Expansion supports 1–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.