
- BGG rank
- BGG #2,079
- BGG rating
- 6.9
The Red Dragon Inn 2
- 2–4 players
- 45 min
- Complexity 1.8/5
- 2008

2011
Rules assistance for High Noon Saloon
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
High Noon Saloon is a board game released in 2011 for 2–6 players, 45 minutes per game, and ages 10 and up. It was designed by Cliff Bohm and Geoff Bottone and its main mechanics are Hand Management and Area Movement.
Game description from the publisher: On a windin' desert road in the middle of nowhere lies a town with no name. In this town you'll find a place where no slight goes unanswered and no fight stays private, the roughest, toughest waterin' hole in the Old West – the High Noon Saloon. If you're lookin' for a fight, you've come to the right place. In the action-packed game High Noon Saloon, you are a combatant in an all-out brawl fought in an Old West Saloon. Shoot it out from a distance or get in close and beat on your opponents directly. Move between different parts of the saloon to get the upper hand. Whatever you do, make sure to keep your guard up – if you're not careful, you'll get beaten to a bloody pulp, shot full of holes, or both! The last one standin' wins, and there ain't no prize for second. High Noon Saloon also includes special rules and cards for playing the game in teams.
High Noon Saloon supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for High Noon Saloon is 45 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists High Noon Saloon for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
High Noon Saloon has a complexity rating of 1.6 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
High Noon Saloon belongs to these categories: Card Game and American West. Its main mechanics are Hand Management and Area Movement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of High Noon Saloon are: Cliff Bohm and Geoff Bottone. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists High Noon Saloon as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.