High Noon Saloon
BGG rank
BGG #11,264
BGG rating
6.2

High Noon Saloon

2011

Rules assistance for High Noon Saloon

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–6 players
  • 45 min
  • 10+
  • Complexity 1.6/5

Rules assistant for High Noon Saloon

What would you like to know?

Answers come from the official rulebook, with the page to check.

High Noon Saloon is a board game released in 2011 for 2–6 players, 45 minutes per game, and ages 10 and up. It was designed by Cliff Bohm and Geoff Bottone and its main mechanics are Hand Management and Area Movement.

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About the game

Game description from the publisher: On a windin' desert road in the middle of nowhere lies a town with no name. In this town you'll find a place where no slight goes unanswered and no fight stays private, the roughest, toughest waterin' hole in the Old West – the High Noon Saloon. If you're lookin' for a fight, you've come to the right place. In the action-packed game High Noon Saloon, you are a combatant in an all-out brawl fought in an Old West Saloon. Shoot it out from a distance or get in close and beat on your opponents directly. Move between different parts of the saloon to get the upper hand. Whatever you do, make sure to keep your guard up – if you're not careful, you'll get beaten to a bloody pulp, shot full of holes, or both! The last one standin' wins, and there ain't no prize for second. High Noon Saloon also includes special rules and cards for playing the game in teams.

Publishers

  • SlugFest Games

Questions and answers

High Noon Saloon supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.