
- BGG rank
- BGG #9,218
- BGG rating
- 7.2
Proud Monster: The Barbarossa Campaign
- 2 players
- 660 min
- Complexity 3.1/5
- 1994

2013
Rules assistance for Hinge of Fate
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Hinge of Fate is a board game released in 2013 for 1–4 players and 120–180 minutes per game. It was designed by Ty Bomba and its main mechanics are Hexagon Grid.
From the editor's website: Hinge of Fate is primarily meant to examine the strategic alternative history possibilities inherent in the campaign that could’ve occurred within Poland and the Rhineland in September 1939 if the French had resolved to keep their promise to launch a “major offensive” into Germany within a week after that nation invaded Poland. The action in that scenario is fought on two maps, East and West, and also allows for the possibility of a last-minute change of side by Stalin. It can be played by two, three or four. There is also a smaller (one map) Historical Scenario, which is played only on the East Map. It can be played by one or two. Both sides’ orders of battle are entirely historical in both scenarios. The main body of rules is written with the alternative history scenario in mind. Each game turn represents three days. Each hex on the West Map represents eight miles from side to opposite side, while the corresponding figure on the East Map is 16 miles. Each counter typically represents an army or occasionally a corps. Also included with this game are bonus and errata counters for Rhineland War,South Seas Campaign, Afrika Korps, Sedan, Partisan ,and Patton’s First Victory. Components: One 22" x 34" map & 176 counters
Hinge of Fate supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Hinge of Fate is 120–180 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
Hinge of Fate has a complexity rating of 2.2 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Hinge of Fate belongs to these categories: Wargame and World War II. Its main mechanics are Hexagon Grid. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Hinge of Fate are: Ty Bomba. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Hinge of Fate as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.